This was the initial step in idea generation, making simple and easy silhouettes to get base ideas to carry forward.
I also made use of secondary source images in order to practice my drawing when aiming to achieve certain positions and postures.
I then completed this for a second time using primary source images to allow complete freedom and control over my work.
I next created 6 different variations of my characters in order to decide how I would want it to look and therefore which to continue with in mind during the colouring and modelling process of this project.
The colour variations made use of and considered colour theory due to my understanding of its importance.
This is the wireframe render sheet created to show the use of normal maps on my model.
This is the final texturing render sheet created to show the use of textures on my model.
This was the final outcome of the project after making use of industry standard software as well as techniques with the use of normal maps and retopologising.