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Post Apocalyptic Game Menus

These are menus created to allow the player to navigate and access their inventory inside my game, as well as giving them more than simply appearing in my environment upon opening the game, offering a main menu with additional controls description and settings page.

This was the main menu created for my post apocalyptic game, in this menu you can choose to navigate to the controls page, settings page, or to the game itself.

This was the main menu created for my post apocalyptic game, in this menu you can choose to navigate to the controls page, settings page, or to the game itself.

This was the settings page created for my game, having settings for sound and graphics.

This was the settings page created for my game, having settings for sound and graphics.

This was the controls page created for my game menus, this shows basic controls to the player to ensure that they know how to play the basics of the game when spawning in.

This was the controls page created for my game menus, this shows basic controls to the player to ensure that they know how to play the basics of the game when spawning in.

This is the User Interface I created with a working health bar that can be regenerated using health items found in the environment.

This is the User Interface I created with a working health bar that can be regenerated using health items found in the environment.

This is the inventory created for my Post apocalyptic game's menus. This inventory's layout consists of easy access to the players hot bar, item storage area, armour and apparel application, item statistics and a map area, some areas yet to be completed.

This is the inventory created for my Post apocalyptic game's menus. This inventory's layout consists of easy access to the players hot bar, item storage area, armour and apparel application, item statistics and a map area, some areas yet to be completed.

Menu and Asset Pick up (Demonstration)